All rankings
Back to statistics

Statistics guide

Movement

Snapshot overview

Core snapshot stats

Players: number of players visible in the selected published snapshot.

Average ELO: arithmetic average of snapshot ELO points for all visible players.

Median ELO: middle ELO value in the snapshot after sorting players by points.

Spread: difference between the top and bottom ELO in the selected snapshot.

Leader gap: point gap between #1 and #2 in the snapshot.

Podium cutoff: point gap between #3 and #4 in the snapshot.

Change stats

Moved players: count of players whose position changed compared with the previous published snapshot.

Stable positions: count of players whose position did not change.

Rank ups: players whose computed rank increased between the previous and current published snapshot.

Rank downs: players whose computed rank decreased between the previous and current published snapshot.

Within 100 pts and Within 250 pts: number of players staying within that distance from the current leader.

Progression

Promotion queue

Ready now: players who already meet the point threshold for the next rank and are not blocked by an exam.

Within 25 pts and Within 50 pts: players whose remaining point distance to the next rank is within that threshold.

Exam blockers: players who still need an exam for the next rank, regardless of current point distance.

Exam only: players who already have enough points for the next rank and are blocked only by the exam requirement.

The table is sorted by remaining point distance first and exam blocker second.

Performance

Activity windows

All-time, Last 30 days and Last 90 days are calculated from ranked, verified, visible game sessions available up to the selected snapshot date.

Ranked games: number of qualifying sessions in the selected window.

Active players: unique players who appeared in at least one qualifying session in the window.

Games / player: games count divided by active players count in the same window.

Performance

Leaders

Rate and volume leaders

Win rate: percentage of ranked sessions finished in 1st place.

Top 2 rate: percentage of ranked sessions finished in 1st or 2nd place.

Average place: arithmetic mean of final table places. Lower is better.

Most active: players with the most ranked sessions in the ranking up to the selected snapshot date.

Most wins: players with the highest raw number of 1st-place finishes.

Streaks

Longest win streak: longest sequence of played days in which the player had at least one 1st-place finish on each day.

Current win streak: same rule, but only for the active streak ending on the player’s most recent played day.

Streaks are evaluated per day, not per game, because game ordering inside one day is not reliable.

Ranks

Rank structure

Summary cards

Occupied ranks: number of distinct rank titles currently represented in the selected snapshot.

Largest group: the most populated current rank, shown with the number of players in that rank.

Exam blockers: count of players blocked by exam requirement for the next rank.

Exam only: count of players blocked only by exam, with no remaining point deficit.

Blocked ranks: number of rank buckets that currently contain at least one exam-blocked player.

Fresh promotions: total number of promotions detected between the previous and current published snapshot.

Closest median rank: rank group whose median distance to the next rank is currently the smallest.

Rank lists

Distribution: number of players currently sitting in each rank.

Exam blockers: same as above, but grouped by current rank.

Median points to next rank: median remaining point distance to promotion inside each current rank group.

Fresh promotions: promotions detected between the last two published snapshots, grouped by resulting current rank.

Global

Global footprint

Scope and shares

Rankings: number of rankings with at least one published snapshot available by the selected snapshot date.

Games: all ranked, verified and visible sessions across rankings by that date.

Active players: unique players appearing in those sessions.

Games share and Players share: this ranking’s share of the global game pool and player pool.

Games / player: average games per active player inside this ranking.

Global avg: average games per active player across all rankings.

Standing by games and Standing by active players: dense rank position of this ranking among all rankings for the selected date.

Global tops

Highest ELO · top 10: top 10 player entries by snapshot ELO across the latest published snapshot available for every ranking by the selected date.

Highest rank · top 10: top 10 player entries by computed rank strength, ordered by rank threshold first and ELO second as a tiebreak.